By the way, long-term gaming is indeed very exhausting, so virtual reality seats that can interact with game content are also very promising. 3. Most VR is not really VR Although we can see three-dimensional content, in fact these contents are not pure. USA Phone Number List Most of the images are synthesized through 360-degree 2D images, rather than a truly immersive visual experience. Over time, stereo camera technology will become more common, and true USA Phone Number List light field camera technology will mature. However, these will place higher production requirements on true virtual reality, including the bandwidth required to shoot, process and transmit virtual reality content will double.
In addition, for most users, being in a virtual reality environment for a long time will still be uncomfortable. 4. Mainly animation content For a variety of USA Phone Number List reasons, animation-based 3D experiences are more immersive than real-world images. This means that the current application field of virtual reality is still games. Why? First of all, although games like "Uncanny USA Phone Number List Valley" are semi-close to the real world, there are still obvious flaws in many scenes. In addition, in a 2D and 3D hybrid film work like "The Polar Express", although the effect is very close to reality, it still makes people feel a little uncomfortable.
At present, the exploration in the field of virtual reality is only based on virtual images, aliens, robots and even zombies. For the exploration of real life environment, the current virtual reality technology is not yet mature. 5. VR scripts are still rudimentary USA Phone Number List Just as you must learn to use a camera to make a movie, in addition to technology, a good plot and script is a key USA Phone Number List component of the VR experience. Compared with the advancement of technology, scenario design for virtual reality products is still in its infancy. At least, we haven't seen a classic episode like "Citizen Kane" or "The Great Train Robbery."
